Olivia Reed
- Phone: +1 416 555 0123
- Email: olivia.reed@email.com
- Location: Toronto, Canada
- LinkedIn: olivia.reed.vfx
Summary
Led animation teams on 5+ major film and television projects, consistently delivering high-quality visual effects sequences under tight deadlines. Specialized in character animation and complex particle simulations, enhancing narrative impact through dynamic digital artistry.
Developed and implemented efficient animation pipelines, reducing production time by 15% for key sequences in award-winning commercial campaigns. Proficient in a wide array of industry-standard software, ensuring seamless integration and innovative visual solutions.
Experience
Lead 3D Animator, Digital Domain Canada -- Vancouver, Canada
Mar 2019 – present
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Directed a team of 8 animators and VFX artists for feature film projects, including 'Cosmic Drift', achieving critical acclaim for creature animation.
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Developed proprietary animation rigs and tools using Python, improving workflow efficiency by 20% for complex character movements.
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Oversaw the full animation pipeline from pre-visualization to final render, ensuring artistic consistency and technical quality across all sequences.
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Mentored junior animators, fostering skill development in advanced character performance and motion capture integration.
Senior Visual Effects Artist, Method Studios (now Framestore) -- Vancouver, Canada
Aug 2015 – Feb 2019
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Executed complex particle effects and fluid simulations for multiple blockbuster films, contributing to sequences with budgets exceeding $100 million.
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Collaborated with directors and art departments to translate conceptual designs into photorealistic visual effects, meeting strict aesthetic requirements.
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Optimized rendering processes, reducing render farm usage by an average of 10% on assigned tasks through efficient scene setup and asset management.
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Contributed to the development of a new procedural destruction system, enhancing realism in environmental effects.
Junior Animator, Spin VFX -- Toronto, Canada
Sept 2013 – July 2015
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Assisted senior animators in creating keyframe animation for television series and commercials, adhering to project style guides.
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Cleaned up motion capture data and applied it to character rigs, ensuring smooth and naturalistic movement.
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Participated in daily reviews, incorporating feedback to refine animation sequences and improve overall quality.
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Rendered final animation passes and prepared assets for compositing, ensuring technical specifications were met.
Education
Sheridan College, Advanced Diploma in Animation -- Oakville, Canada
Sept 2010 – Apr 2013
Skills
Animation & VFX Software: Maya, Houdini, Nuke, ZBrush, Substance Painter, Marvelous Designer, Unreal Engine, Unity
Programming & Scripting: Python, MEL Script, C++ (basic)
Core Animation Skills: Character Animation, Creature Animation, Motion Capture, Keyframe Animation, Rigging, Storyboarding, Pre-visualization
Visual Effects Techniques: Particle Systems, Fluid Simulation, Dynamic Simulations, Compositing, Rotoscoping, Matchmoving, Digital Matte Painting
Project Management: Shotgun (ShotGrid), Jira, Agile Methodologies, Team Leadership, Pipeline Development